Number of Discrete Feature and Spell Uses Requiring Rest at Level 3 in D&D 5th Edition

Feature Uses Requiring Rest in 5e

This chart certainly can't tell us which features are better than others, or which classes are ultimately more powerful than others. Some classes get features that are bonus-based, "at will," ability/skill based, or use some other timer altogether. It's hard to say for sure whether a uses-per-rest feature is more valuable than a bonus or vice versa.

But, if we take each discrete use of a feature or spell as an actionable something that can potentially shift the balance of a conflict—or even just give the player an opportunity to roll dice—it's clear that the rest mechanics in D&D 5th Edition are bound to affect some classes more than others.

Notes

  • I stopped at level 3, since I'm primarily interested in early-game mechanics.
  • Each spell slot, regardless of level, counts as a discrete use; no attempt is made to quantify the value of a 1st-level spell slot versus a 2nd-level spell slot.
  • In any case where a class variant was offered with additional uses-per-rest features, I picked it (e.g. Arcane Trickster).
  • The Paladin's "Lay on Hands" feature is hard to work with since it restores a user-defined number of HP per use ([5 HP x Paladin level] per long rest). I chose to express this as three discrete uses since it increments by 5 from levels 1–3.
  • Base ability scores were assumed to 15, 14, 13, 12, 10, 8.
  • A given class's primary ability score was assumed to be in the range 16–17 after racial modifier.
  • A given class's secondary ability score (e.g. Charisma for the Paladin) was assumed to be in the range 14–15 including racial modifier.