+1 to Agility, -1 to Wisdom

As of today, Darkest Dungeon is now available for "early access," which I guess just means normal regular access, but only for people who don't use consoles, understand how to use Steam, and probably with more bugs.

Doesn't the game sound great, though?

Darkest Dungeon is a challenging gothic RPG about the stresses of dungeon crawling. You will lead a band of heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?

I've talked a bit about the potential impact of treating gameplay in the same way a startup considers a list of features when deliberating whether or not to ship an MVP. Outside the gaming space, I think developers and product owners of all kinds have realized that shipping unfinished software in the guise of iterating rapidly on early adopter feedback—blah blah Lean blah—is a skeezy thing to have to do unless you have something that absolutely, absolutely needs to get to market before somebody else. All I can say for the gaming space is I hope developers like Red Hook Studios have a solid roadmap and a way of playtesting and validating the hell out of this thing outside the sheer volume of noise that must be being created by a bunch of early users, tweeters, and YouTubers. I mean, wow, this thing has been out for less than a day and it's blowing up my internet.